When I attempt to call SetSlot as described above, the Unity editor crashes without any stack trace. Removing the aforementioned overlay, slot and recipe from the global library to ensure that UMA loads the assets from the asset bundle.ĥ. Checking the "Dynamically add from AssetBundles" on the following UMA_DCS child objects DynamicSlotLibrary, DynamicOverlayLibrary and DynamicCharacterSystem.Ĥ. Building asset bundles using the UMA Asset Bundle managerģ. Assigning the folder to an asset bundle.Ģ. Perhaps I'm doing this wrong, but I've performed the following steps:ġ. My aim is to apply this wardrobe recipe on the character using the SetSlot(string Slotname, string Recipename) function without having the recipe in the global library, and purposefully forcing UMA to load it from the relevant asset bundle instead. I have a folder containing a wardrobe recipe, the corresponding overlay, slot and relevant textures. I'm currently investigating the use of UMA assetbundles for my project and am currently following the instructions in the UMA AssetBundles manual.
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